Simple rules
– Side-arm - max. 1,15J (gun, machine gun)
– Assault weapon – max 1,9J
– Team support weapon - up to 1.9J (a replica of a real support rifle powered from a ammunition tape, box or drum is required)
– DMR weapon - up to 2.6J (DMR rifle replica required, each operator must have a gun)
– Sniper rifle up to 3.4J.
(a) a required replica of the sniper rifle
(b) Every sniper must carry a side-arm.
Measurement on bb’s supplied by the player!
– Hi-cap: FORBIDDEN (Permitted to play in special, individual cases after prior contact and permission from the organizer)
– Mid-cap: single / auto
– Low-capy: single / auto
– Real-capy: single / auto
– Box / drum: single / auto
No use in replicas other than those classified as support! Use in other replicas treated as hi-cap!
- You got shot ⇒ you are falling to the ground ⇒ shout "hit" ⇒ mark yourself with a reflective vest.
- Second gunshot (in interval) = death
- A wounded player bleeds out 10 minutes
- A wounded player can be taken prisoner
- After bleeding out, the player goes on resp of his faction.
- Only a medic can heal
- The medic cannot heal himself
- Healing with the player's bandage/stage and the "wound card"
- The medic randomly issues a "wound card" to the player
- Medic can carry up to 5 cards
- Bandages and cards are removed at RESPAWN
- We allow individual tactical stasis instead of bandages
– 1 hour (counted from the exit to the designated place - shooting sides).
- 2 hours - repair for a destroyed vehicle at a base )
- 3 hours
(a) for a suicide bomber firing an explosive charge on himself.
(b) for 'suicide bombardment' with a white weapon to an armed detachment.
(c) Penalties imposed by the organiser for infringing other rules.
Night - red light (must be set to blink/flash)
Day - reflective vest
The vests and lamps will be checked before the script starts at check-in at bases, villages and towns. None = no participation in the game until equipment is purchased + first warning from the organizer!
- All vehicles participating in the competition must be reported to the organizers before the event.
- It is forbidden to shoot (ASG) at vehicles without fire.
- No shooting through open windows and doors.
- The vehicle may be destroyed by means of an anti-tank gun, a mine or a yellow or orange smoke candle, which will be protected by the organizer.
- If the vehicle is out of the game / damaged, we will mark it with the emergency lights and a reflective vest on the side mirror.
- No "civilian" vehicle not participating in the game may enter the area of the game during its duration.
Vehicles taking part in the game are marked with a special sticker on the windscreen.
Total prohibition of use in wooded land (there will be exceptions)
We allow the following certified charges for airsoft games: Pressure mines / directional mines, Splash grenades, Smoke candles / grenades / smoke screens, Stroboscopes, Hand flares
Splash charges made by participants will be checked (Firecrackers allowed in the detailed rules)
Sound mines are only for alarm purposes.
Last updated